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Disabling objects and viewID for certain clients?

Discussion in 'Multiplayer' started by meinboi, Jul 7, 2009.

  1. meinboi

    meinboi

    Joined:
    May 13, 2009
    Posts:
    54
    I want to disable objects that are too far away from a player. Basically I want to instantiate enemies when the player is near and destroy them when they are far away.

    Will this have any adverse effects? How will the server handle a client without a given viewID. Is there a better approach?