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Disabling feature in pipeline asset VS global volume

Discussion in 'High Definition Render Pipeline' started by vlastan, Apr 8, 2022.

  1. vlastan


    Nov 15, 2015
    What approach will result in better optimization: using multiple quality levels and render pipeline assets, or just one render asset (with every feature enabled) and programmatically enable/disable features and effects trough global layers in each scene according to player preferences?
    I need to know if disabling render features in the pipeline assets could be better than having them disabled just in the scene volume.