Didn't it used to be possible to disable a script in the Inspector? I distinctly remember there being a checkbox next to the script name, like there is for colliders. It was a useful debugging tool that I used all the time. I see there's also no checkbox for particle systems, though I don't recall if there ever was. Looks like currently the renderer and audio source can also be disabled, though rigid bodies never could. Anybody else remember there being a checkbox for scripts in the Inspector, or miss it?