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Bug Disabled VFX'es DX11 SwapChain Error.

Discussion in 'High Definition Render Pipeline' started by SomethingElse12, Jul 4, 2023.

  1. SomethingElse12


    Apr 4, 2022
    Spawning a pool of many VFX'es in my case 10000 is enough to cause a DX11 SwapChain crash.
    I assume this much vfx'es should not be spawned, but I'm trying to create a pool of objects. They are all disabled in initial state. It still causes a crash, some compute resources are initialized anyways?
    Tried disabling gameobject, component and calling .Clear().