Hi all, I have an unexpected behaviour regarding the Physics Body GO component. I have a Physics Body component on a vehicle that causes it to drop due to its PhysicsMass ECS component. When I start the game with a disabled Physics Body GO component, my assumption was that it would not convert to a PhysicsMass ECS component, but it does (see first half of the GIF). Only when I remove the PB GO component is the ECS component not created (second half of the GIF). Is my assumption correct in that it should not create an ECS component for its entity? Cheers and thanks in advance P.S: I'm aware that this could as well go into the DOTS forum, but I _think_ the physics authoring components are managed by people reading this forum. P.P.S: Never mind the weird colors when the game runs, that is an issue with the URP that I have yet to figure out. P.P.S: Just noticed this should have gone into the DOTS Physics forum (https://forum.unity.com/forums/dots-physics.422/) – sorry about that.