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Disabled Auto-Build due to inactivity?

Discussion in 'Unity Build Automation' started by Deozaan, Oct 1, 2015.

  1. Deozaan

    Deozaan

    Joined:
    Oct 27, 2010
    Posts:
    707
    I've gotten two emails today about different projects informing me that my Web Player auto-builds have been disabled:

    In both cases it was the Web Player target platform. No other platforms have been disabled (yet), even though there are others which have not been built since around the same time as these Web Player builds.

    Is this supposed to be happening? Simply because I don't build for a certain platform very often it disables it?

    If so, are you saying you want me to work your servers overtime on builds I don't need so that it will auto-build for my platform when I actually do need it? I just don't get it. It's not hurting anything by not being built, so why not just let it sit there quietly until there's something new to be built, and then build it?
     
  2. patrickc

    patrickc

    Unity Technologies

    Joined:
    Jan 23, 2015
    Posts:
    67
    Deozaan,

    Let us look into that. You can still trigger a Web Player build from the Cloud Build website in the meantime, but just when you want to.

    Cheers,
    Patrick
     
  3. Deozaan

    Deozaan

    Joined:
    Oct 27, 2010
    Posts:
    707
    I just encountered this issue again, except this time it disabled auto-build for some targets which I built just yesterday!

    Checking the project history shows that the builds that were disabled were built (attempted, but failed) "a day ago".

    This is a "feature" which makes no sense to me. Is it really supposed to be disabling automatic builds that haven't happened in a week? And if so, it probably shouldn't be disabling builds that were (at least attempted to be) built within the past 24-48 hours.