In a project, I get hundred warnings about obsolete networking functionality. I know there is a new system and I use it in other projects, but I don't want to use it in this case, so my console is permanently full with these warnings since 5.1: Code (CSharp): 'UnityEngine.RPC' is obsolete: `NetworkView RPC functions are deprecated. Refer to the new Multiplayer Networking system.' Is there a way to disable this warning globally? Is there a compiler directive like: Code (CSharp): #define USE_LEGACY_NETWORKING which would disable the legacy networking [obsolete] attributes, or something like that? It currently just makes it impossible to find the "real" warnings, in the console (and in some cases even error messages).