When pressing tab on the keyboard, the next focusable UI element gets focused automatically. Is there a way to disable this behaviour? I've tried to set the tab index on every focusable element to 0, but that doesn't seem to help. I'm using a custom input wrapper (derived from UIElements.Runtime.InputWrapper), but there is apparently no way to get control over keyboard input.
I know this is already an old thread, but it looks like you can disable them by setting the tab index to -1 instead of zero. > If the tabIndex is negative, you can’t use tab on the element. https://docs.unity3d.com/2021.2/Documentation/Manual/UIE-Events-Dispatching.html