Search Unity

Disable Single-Pass Rendering at runtime?

Discussion in 'AR/VR (XR) Discussion' started by Zapan15, Sep 6, 2019.

  1. Zapan15

    Zapan15

    Joined:
    Apr 11, 2011
    Posts:
    186
    Hi,

    is it Possible to disable Single-Pass Rendering during runtime. We are building an app for quest, go and gearVR (Galaxy S7). It looks like that gearVR does not support Single-Pass, only Multi-Pass Rendering (Unity 2019.2.0f1), as I do get only a grey screen when running in Single-Pass (Simple-Scene, no shader stuff or the like)?

    Thank you.