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Disable Post Processing Volume in Scene View without disabling all Post Processing

Discussion in 'Image Effects' started by Piflik, Jan 28, 2021.

  1. Piflik

    Piflik

    Joined:
    Sep 11, 2011
    Posts:
    293
    I am using a camera to render to a RenderTexture and I want to use Post Processing for this rendering. I know how to limit the effect to this camera for the actual game view, and that works, but the effect is still applied to the whole scene in the Scene View.

    Is it possible to have this volume not affect the Scene View, without disabling PostProcessing for the Scene View altogether?
     
  2. Piflik

    Piflik

    Joined:
    Sep 11, 2011
    Posts:
    293
    Small update: it seems that the Scene View shows Post Processing that affects the camera tagged as "Main Camera". A bit weird and inflexible, I'd prefer a more direct way to control that, but workable, for now.
     
    marcospgp likes this.