Search Unity

Disable Physics for Chunks/Specific Entities

Discussion in 'Physics for ECS' started by Opeth001, Mar 19, 2020.

  1. Opeth001

    Opeth001

    Joined:
    Jan 28, 2017
    Posts:
    1,116
    Are you planning to create a CD that can be added to a Chunk or an Entity so they can be ignored by the Physics?
    our use case: we want to add our own Culling System for our TOP-DOWN game style which can amazingly increase the Physics performance on mobile devices. ( culling by regions )


    Edited!
     
    Last edited: Mar 20, 2020
  2. eizenhorn

    eizenhorn

    Joined:
    Oct 17, 2016
    Posts:
    2,683
    They already have it in HRv2 - DisableRendering
     
    Opeth001 likes this.
  3. Opeth001

    Opeth001

    Joined:
    Jan 28, 2017
    Posts:
    1,116
    sorry i ment ignored by Unity Physics not Hybred Renderer.
     
  4. Adam-Mechtley

    Adam-Mechtley

    Administrator

    Joined:
    Feb 5, 2007
    Posts:
    290
    It has been discussed, though there are no immediate term plans for something like this. That said, there is a wider internal discussion going on about an enabled flag for _any_ components for such purposes. I'd suggest taking feedback about that concept to the general DOTS forum though in order to get the best visibility with the right people
     
    Opeth001 likes this.