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Disable particle system culling?

Discussion in 'Developer Preview Archive' started by Fuzzy, Aug 24, 2012.

  1. Fuzzy

    Fuzzy

    Joined:
    Feb 11, 2011
    Posts:
    266
    I was using the particle system for 2d-collectable items in my android mobile game. A system that was shown in the mobile game example Penelope.
    I've build a similar system that worked with the shuriken particle system in 3.5.

    But now, even though there's this little message "Automatic culling is disabled because: World Space simulation is used" all my collectables are not visible as i move the camera somewhere where it can't see the ParticleSystem gameObject.

    I'd love to see a little checkbox for particle systems to diable culling for them in case there is no other solution to do this already.
     
  2. BrUnO-XaVIeR

    BrUnO-XaVIeR

    Joined:
    Dec 6, 2010
    Posts:
    1,687
    You can disable culling on any shader.
     
  3. Fuzzy

    Fuzzy

    Joined:
    Feb 11, 2011
    Posts:
    266
    can't you only disable backface culling in shaders but not the culling system that was updated with Unity 4 for particle systems?
    i mean backface culling is not the problem since the particle system displays them as billboards.
     
  4. rygaar

    rygaar

    Joined:
    Mar 28, 2009
    Posts:
    63
    I am having the same problem, particles being culled if the particle system isn't in the view frustum - even with world space simulation.

    @Fuzzy: Did you find a solution for this?
     
  5. Fuzzy

    Fuzzy

    Joined:
    Feb 11, 2011
    Posts:
    266
    No, not yet.
    I'm hoping that this will be an optional setting in the final version 4 before i waste too much time trying to build up a new system, or try to get this working at all cost right now and it is getting that change in the final version and all that work was for nothing.
     
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