On every application start (entering editor play mode), the addressable system spits 7 lines of an initialization messages and I can't find any way to disable it. Is this an intended behavior?
All addressables info logging should only be enabled if the ADDRESSABLES_LOG_ALL is set as a compiler directive in your player settings. The init logs were bypassing that check. That'll be fixed in the next release.
Using Addressables 1.1.5 Having this in Player Settings: in Editor and Development Builds I get this in the Log: Spoiler: Log Console Addressables - runtime data operation completed with status = Succeeded, result = UnityEngine.AddressableAssets.Initialization.ResourceManagerRuntimeData. Addressables - loading initialization objects. Addressables - loading content catalogs, 1 found. Addressables - loading content catalog from jar:file:///data/app/[bundleid]-bUhsscQXa2cC4Mdi2lQVUA==/base.apk!/assets/aa/Android/catalog.json. ... Addressables - added provider UnityEngine.ResourceManagement.ResourceProviders.LegacyResourcesProvider with id UnityEngine.ResourceManagement.ResourceProviders.LegacyResourcesProvider. Addressables - added provider UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider with id UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider. Addressables - added provider UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider with id UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider. Addressables - initialization complete. How do I remove these from the log?