Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Disable "GameView reduced to a reasonable size for this system" behaviour?

Discussion in 'Editor & General Support' started by eppz, Feb 14, 2018.

  1. eppz

    eppz

    Joined:
    Aug 2, 2014
    Posts:
    172
    I just can't have my game view at the size I want, because some voodoo magic resizes it to a "reasonable" size. How is that reasonable?

    I want to create UI clips for iPad Pro, which is 2048x2732. I also want my UI to resize for that. But this weird game view thingy just prevents me from doing that.

    Can I just disable it somehow?
    Please help, this is enormously frustrating.
     
    tumaltytomas likes this.
  2. choustontd

    choustontd

    Joined:
    Apr 13, 2017
    Posts:
    2
    Seconded. Currently working on a UI that is far larger than 8192 in one dimension but Unity insists on scaling it down. Is there a work around? Would having a larger monitor help that? Just being able to flat-out disable it would be a great alternative.
     
    eppz likes this.
  3. the_real_ijed

    the_real_ijed

    Joined:
    Dec 6, 2012
    Posts:
    7
    Believe it or not Unity people develop for systems other than the one they're working on. It's hard to be constructive when criticising such an idiotic feature. Especially since it actually makes my game view wider as well as not as tall.
     
  4. Akulist

    Akulist

    Joined:
    May 18, 2016
    Posts:
    4
    JFYI
    I have a laptop (vaio s15) with physical button to switch between integrated and discrete graphics card to be used by default. I started to get this warning when I switched to the integrated mode. Setting it back to descrete mode fixed the problem.

    Problem seems to be in that block of Unity's GameView code.
    https://github.com/Unity-Technologi...61/Editor/Mono/GameView/GameViewSizes.cs#L407
    May be there is an issue with my graphics card driver and some of SystemInfo calls returns weird result.
     
  5. hungtzukuan

    hungtzukuan

    Joined:
    Nov 11, 2020
    Posts:
    1
    Thanks for the hint.
    I fix it by adding dedicated memory size in BIOS

    If your BIOS won't let you change VRAM size
    Try Method2 here:
    https://appuals.com/how-to-increase-a-dedicated-video-ram-vram-on-windows-10/
     
  6. dzungtruongminh

    dzungtruongminh

    Joined:
    Jul 21, 2021
    Posts:
    1
    GameView reduced to a reasonable size for this system (1085,057x571,0826)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&) what is that problem
     
  7. MS80

    MS80

    Joined:
    Mar 7, 2014
    Posts:
    346
    Did anyone find a workaround or fix? The solution above seems only to match for onbord vga?!

    My target resolution is 11520*2160, the build does show it correctly, so gpu (rtx 2070) and unity build can do it!
    I really need a higher editor resolutions to set things up.

    "
    GameView reduced to a reasonable size for this system (8192x1536)
    UnityEngine.GUIUtilityProcessEvent (int,intptr,bool&)
    "
     
    yty likes this.
  8. Romaleks360

    Romaleks360

    Joined:
    Sep 9, 2017
    Posts:
    69
    I want to export a hi-res 8K render of a shader I made. Can't do it because of that annoying behavior. Plz fix
     
  9. MaxGeorg

    MaxGeorg

    Joined:
    Nov 23, 2021
    Posts:
    4
    I need to render a 16:1 17280x1080p for a 75m wide LED display
    so I would really like a workaround
     
    yty likes this.
  10. RAEES777

    RAEES777

    Joined:
    Mar 4, 2022
    Posts:
    1
    u just go under the game a choose another size .. cause it chooses a very high one depending on ur screen
     
  11. AndrewRH

    AndrewRH

    Joined:
    Jan 24, 2012
    Posts:
    2,805
    Hi, we also had the same problem of the Unity GameView being limited to 8K and working with much higher resolution projects and wanting to even display 1:1 across multiple monitors.

    We built a tool to solve this issue: External Game View

    Hope that helps :)
     
    yty likes this.
  12. XR_BBRI

    XR_BBRI

    Joined:
    Feb 25, 2020
    Posts:
    8
    is there any news for this. I develop for a VR cave with a 9600x2384 resolution (6 screens of 1600x2364), the graphic card is a Quadro RTX 6000 but still the gameview is limited to 8100x2000 (or something like that).
    Fun fact, the limitation is the same on the Cave with the rtx6000 and on my laptop equipped with a nvidia rtx A3000 laptop.

    displaying 6 times a 1600x2384 with several displays works pretty fine,
    if the app is compiled it works fine at the given resolution
     
  13. ishtiaqwajid

    ishtiaqwajid

    Joined:
    Oct 16, 2019
    Posts:
    4
    Just Clicked on canvas and then check "PixelPerfect"
     
  14. MonkeyYao

    MonkeyYao

    Joined:
    Jul 3, 2012
    Posts:
    18