Is it possible to disable the ability to use the freelook of the freelook camera? I would like to have it disabled while all my other inputs are disabled.
Yes, there are a couple of ways. 1. Set the input axis names to blank, or 2. Set the CinemachineCore.GetInputAxis delegate to a function that always returns 0. This will disable all user input for Cinemachine. To restore it, put pack what was there before.
Hi, I agree, this should be something more intuitive and less destructive in terms of setup. Bye, Jean
@tmendez Here is some code that installs a handler for the delegate. Just change it to return 0. https://forum.unity.com/threads/how...en-the-mouse-key-is-down.527634/#post-3468444