Hi there, I am trying to set for a Xcode project the enable bitcode to "NO". I found this script and it is run when the XCode project is build. Code (CSharp): PBXProject proj = new PBXProject(); var file = File.ReadAllText(projPath); proj.ReadFromString(file); string target = proj.GetUnityMainTargetGuid(); proj.SetBuildProperty(target, "ENABLE_BITCODE", "NO"); File.WriteAllText(projPath, proj.WriteToString()); But the setting "ENABLE_BITCODE" is set to "NO" in the targets in Xcode but not on the main Project. So building directly will not work in XCode. Also not in Unity Cloud Build. When i change the setting in the project manual then Xcode can build the project. Does anyone know what i am doing wrong?