Is it possible to turn off baked light maps for a scene while its being played? I want my game to be able to run on pretty much any device and up to now its working pretty well The phone I use for testing is right on the bottom end of the scale and without any light maps/realtime lighting it just about runs 25fps+ and is playable (most of the time depending on how many mobs are spawned) For people with better phones though that run my game easily with high fps I want to make it look a little bit nicer and more pleasing for them rather than unrealistic lighting and no shadows. I have settings so that they can change the quality in game which works perfectly. Is it possible to load my game and then enable/disable the light maps of a scene on mobile and have it affect performance depending on which quality setting are selected? I found this post from 2011/13 http://forum.unity3d.com/threads/turn-use-lightmaps-off-via-script.75794/#post-485421 Will this work with Unity5? Has anyone done this recently? Does this effect performance on mobiles rather than just hiding them? Im going to test it out tomorrow when I have time just wondering if anyone has tried it before on mobiles.