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Disable asset import and script recompile while adding/removing packages?

Discussion in 'Editor & General Support' started by OliverAnthony, Nov 16, 2019.

  1. OliverAnthony


    Nov 21, 2012
    Is this supported, or possible through Editor scripting, at the moment? It's extremely tedious when you have more than one package (or Asset Store purchase) to add/remove from a project at once. It would be far, far, far more user friendly to be able to make modifications to the project in batch, and then trigger a single reimport/recompile once all changes have been made. I'm aware of EditorApplication.Un/lockReloadAssemblies(), but that only addresses part of the problem.