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Dirty bits with sync vars

Discussion in 'Multiplayer' started by bpeake, Jun 19, 2015.

  1. bpeake

    bpeake

    Joined:
    Apr 8, 2013
    Posts:
    22
    While going through the NetworkBehaviour documentation I noticed the field syncVarDirtyBits used for the dirty bits for each sync var. Something that caught my eye was that it is only a single uint. Does this mean that in theory only 32 sync vars can be made in a type, or will the UNetWeaver expand this size as needed? Mostly just curious about the inner workings of it.
     
  2. Carpe-Denius

    Carpe-Denius

    Joined:
    May 17, 2013
    Posts:
    842
  3. seanr

    seanr

    Unity Technologies

    Joined:
    Sep 22, 2014
    Posts:
    669