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DirectX12 comsumes much more VRAM

Discussion in '2021.2 Beta' started by spiegelball, Jun 9, 2021.

  1. spiegelball

    spiegelball

    Joined:
    Mar 2, 2020
    Posts:
    16
    On Unity 2020.3.1f1, RTX 3090 with latest drivers. Starting my project with DirectX12 backend fills the V-RAM with 12-13 Gig which stay in memory until editor is closed, whereas DirectX11 peaks with 12 Gig as well, but drops to 2-3 Gig after a few seconds. Did anybody else experience this?