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DirectX12 comsumes much more VRAM

Discussion in '2021.2 Beta' started by spiegelball, Jun 9, 2021.

  1. spiegelball


    Mar 2, 2020
    On Unity 2020.3.1f1, RTX 3090 with latest drivers. Starting my project with DirectX12 backend fills the V-RAM with 12-13 Gig which stay in memory until editor is closed, whereas DirectX11 peaks with 12 Gig as well, but drops to 2-3 Gig after a few seconds. Did anybody else experience this?