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DirectX 11 crash

Discussion in 'Editor & General Support' started by Labewo, May 7, 2020.

  1. Labewo

    Labewo

    Joined:
    Apr 12, 2019
    Posts:
    21
    My UWP unity game used to work perfectly on my 3 PC's, but now it works only in 2 of them. In the third PC, it crashes on start the game. In the unity editor it works good. I think It is a directx problem. It has an Intel HD Graphics 3000 that says in its own panel info that has Directx 11, but I have Directx 12 installed. Also, when I run Unity it says that it is running Directx11 on a Directx 10 GPU. But why previously the game worked and now not?

    I am able to play another games in that PC with all versions of DirectX.

    If I disable the Intel HD Graphics 3000, the game doesn't crash but runs at 3 FPS totally unplayable.

    This is the game log:

    Loading native plugins
    Loading lib_burst_generated.dll
    Module information:
    Built with Compiler Ver '191326128'
    Built from '2018.3/staging' branch
    Version is '2018.3.8f1 (fc0fe30d6d91)'
    Master build
    Application type 'XAML'
    OS 'Windows 10 (10.0.18362) 64bit'
    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 11.0 [level 11.0]
    Renderer: Intel(R) HD Graphics 3000 (ID=0x126)
    Vendor:
    VRAM: 1040 MB
     
  2. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    Is that the entire log? What did you change between when it worked and when it didn't work?

    Intel HD Graphics 3000 is a DX 10.1 GPU by the way. The last driver update came out half a decade ago, and Intel never actually created a Windows 10 specific driver for it. So running into issues with this GPU running really any games shouldn't come as a surprise.

    https://en.wikipedia.org/wiki/List_of_Intel_graphics_processing_units
    https://www.intel.com/content/www/u...-intel-processors/intel-hd-graphics-3000.html