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Directional Specular Mode broken and still not fixed...

Discussion in 'Global Illumination' started by lukas-chrapek, Oct 20, 2016.

  1. lukas-chrapek

    lukas-chrapek

    Joined:
    Sep 13, 2015
    Posts:
    31
    Hi all, first of all I had prepare some angry post because this issue very frustrating, but things must have solution and I hope Unity developers will help.
    I have problem with some models in scene, some models on different places are ok, after Light build with Pre-computed GI in Directional Mode on Directional Specular, I get some GI lightning artifacts like you see on first picture, only thing what resolve this issue is change Directional Specular to Directional, but that way whole scene is brighter and some reflections are not there, especially in metal environments and we have lots of environments like that.
    I try clear bake data, delete GI cache, delete models and put them in game again, re-export models, generate second UVs set, change realtime resolution for precomputed GI

    If have osmebody any advice I will take it or if it bug, what ot do?
    Sincerely
    Member of Vaporum development team
     

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  2. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,631
    It's not going to be fixed, it's getting deprecated. And there's not a lot to fix? The method is kinda flawed conceptually.

    If you want reflections use reflection probes.