as the title says, something odd is happening. this is what should happen. The object is at 0.0.0 but this happens instead object is at 0.0.4 I have volumetric fog, one direction light coming from where its shining thru. the model has a material made in unity for now. i have deffered switched on. but the funny thing is that its solid until goes further back into the fog. but i cant remove the fog cus thats what i want to use. any suggestions?