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Games Direct

Discussion in 'Works In Progress - Archive' started by Nails-of-Scream, Mar 20, 2019.

  1. Nails-of-Scream

    Nails-of-Scream

    Joined:
    Jul 27, 2016
    Posts:
    21
    As I said in my newest log video on YouTube (3), I have brought an 8 directional sprite tool. So I don't need to make my own and can make things quicker as I'm used to do. It was stressful and not very fun trying to get my own system to work as I said in the video so I've spend some money on the Asset Store and got just the thing I wanted for all these years.

    And now for the project.

    Direct
    It's a first person shooter set in space. Simple as that but you don't play a human. You play as their replacement, the Pau'Karffa which is a highly religious specie and one of those creatures that knows about a power called Morna (Future magic that I've come up with for awhile now) and can manifest it. The game is in the way of the Bungie game "Marathon" that it has 2D sprites in a 3D view and are story based. So it's more like a Marathon-like then Doom.

    I wanted to keep the project as a secret but then I have come to a huge hinder involving non player character vision. There's gonna be friends and enemies fighting each others but I can't give them a simple cone view to detect friends and enemies with raycasting. There was something else that I wanted help with but I don't remember it right now.

    I can give some scripts if told to. And now when the project isn't secret anymore, I can put imagery in here for later updates!

    This has been Screamy wanting help
    Mentioned log video
    8 directional sprite Asset
     
  2. Nails-of-Scream

    Nails-of-Scream

    Joined:
    Jul 27, 2016
    Posts:
    21
    Direct Screenshot1.png
    (The frame rate drops when maximised in editor. Hope it doesn't affect the actually game.)
     
  3. Nails-of-Scream

    Nails-of-Scream

    Joined:
    Jul 27, 2016
    Posts:
    21
    UPDATE
    I am going to update the graphics like sprites and wall textures to 512 pixels. The project is still going, just very slowly.