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DiNa2D [Closed Beta-WIP]

Discussion in 'Works In Progress - Archive' started by KeiTagura, Feb 15, 2016.

  1. KeiTagura

    KeiTagura

    Joined:
    Mar 26, 2012
    Posts:
    12
    FINALLY since the last post, I got this thing to a stable enough state where I feel comfortable offering it up for closed beta testing.

    So at this point, I'm looking for about 15 people to test out the tool in its current state.
    If anyone is interested and has a project or a character they wish to try this tool with then send me an image of the character or a description of the project in a private message, I will reply to the people that qualify as soon as we find 15 people to run the beta with.

    Here is an updated demo of the character being animated using the tool set.


    DiNa2D(dunno if this will be the final name or not)
    Is a set of tools I've put together to help create deformation based animations using sprites without having to rely on any external tools (Except for your drawing application Ex. Photoshop/Paint tool Sai).



    Current List of Working Tools/Functions

    - Convert Sprite to Skinned Mesh.
    - Ability to add Stiner Points, Holes, Island and Islands with Holes to generated mesh.
    - Generate per vertices control points for deformation.
    - Multi Selection of control points.
    - Record deformation and animate linearly/3x3 blending.
    - Mouse follow feature for 3x3 animation mode.
    - Parent Gird Deformer, deform/animate multiple child Deformable objects.
    - Restore Deformable object and points to original positions.
    - IK bones with joint angle limits.
    - Weight Painting, add bone/IK bone weights to your Deformable mesh.
    - Layer Tool for easy Sorting Depth ordering of Deformable objects and Sprites.
    - Per object Deformation preview, without going to play-mode.
    - Deformation Mirror, allow you to horizontally duplicate an animation from one side and mirror it to the other without having to reanimate anything.
    - API to manual control animations from custom scripts.
    (And a hand full of other components to help with animation)


    Below are a few demos of some of the tool sets functionalities.

    Sprite to Deformable Mesh

    Creating IK bones


    Weighting Dones to Deformable Mesh




    If anyone has any questions don't hesitate to leave a reply or PM.
    (`・ω・´) b
     
    Wanderyen likes this.
  2. Wanderyen

    Wanderyen

    Joined:
    Jan 8, 2013
    Posts:
    1
    I'm really interested to use something like this in my project. Nice job!
     
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