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Digital-Tutors Releases 4 New Tutorials: Enemy AI Waypoints, Character Scripting...

Discussion in 'Community Learning & Teaching' started by Digital-Tutors, Mar 1, 2012.

  1. Digital-Tutors


    Dec 1, 2011

    We're excited to announce the release of four new Unity tutorials and the completion of the Unity Mobile Game Development Series

    Unity Mobile Game Development: Enemy AI and Waypoints
    In this series of Unity tutorials, we'll demonstrate how to setup our waypoints in order to allow our enemies to seek and destroy the player. We'll also discuss how to create a basic AI for our enemies. Having a computer understand our level is one of the most pertinent problems facing any game developer. Waypoints are a quick and powerful way to create a simple model of a level that an AI can understand. Once we have our waypoints set-up and working, we'll create an enemy AI that can find and attack the player.

    Unity Mobile Game Development: Character Scripting
    In this tutorial we will learn how to script our character animations to work with our controls and overall game. To begin we need to bake our animations into separate animation clips and loop them correctly. Next we'll connect the left joystick position into our script to drive the base character movement animation. From there we will use If Else conditionals to drive which animation plays. Next we'll layer other animations together to easily have our character run while getting hit or swapping weapons. We'll finish our character animation script by freezing the animations while paused and correctly dealing with a game over condition.

    Unity Mobile Game Development: Final Assembly
    In this course we discuss some of the major workflows we used in the production of our game and finish up by discussing how to publish it to our Android tablet. In this series of lessons we discuss our processes for bringing our final game build together. We'll start off by discussing the process of collaborating all of the project files created for this project. Then we'll discuss how the player, GUI, Enemy AI, and Game State need to be hooked up in order for the game to work properly. We'll also discuss how to create our Main menu and then we'll end with publishing our final game. Now this course is not meant to cover every single step to hook up your game but to be more of a guide to help with the finalization process and to give you some insight on the process we used here at Digital-Tutors.

    Melee Weapon Systems in Unity
    In this series of Unity tutorials, we learn how to create a melee weapon system that we would see in most hack and slash style games. Throughout these tutorials, we'll learn how to create a melee system that you would see in most hack and slash video games today. Although this course does not cover extremely advanced techniques, you will learn enough to customize this system for your very own projects. We'll start off by talking about a few key tips we need to know before we import a rig into Unity. Then we'll begin scripting a simple user interface to give our user damage feedback. Following that we'll create the script that will handle how to deliver damage and how to limit the range of our attacks. Then we'll create a basic enemy AI that will watch and listen for our player. Then we'll wrap it up with applying physics to our melee combat system.

    These four new additions, every tutorial in the Unity Mobile Game Development series and all tutorials in the Digital-Tutors library are available for viewing with a subscription >>

    See all of our Unity Tutorials.

    Attached Files:

  2. artzfx


    Apr 28, 2008
    Very nice!
  3. seifedine


    Feb 22, 2012
    owah thats sooo cool extremly helpful we need loads of those tutos to help on unity :)
  4. rockysam888


    Jul 28, 2009
  5. jin76


    Mar 4, 2010
    awsome !!! great news
  6. Cryptnar


    Mar 11, 2012
    Wow thanks going to start watching them all :)