Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We’re making changes to the Unity Runtime Fee pricing policy that we announced on September 12th. Access our latest thread for more information!
    Dismiss Notice
  3. Dismiss Notice

Question Digital human and snapper system performance question

Discussion in 'Animation' started by Camarent, Apr 8, 2021.

  1. Camarent

    Camarent

    Joined:
    Feb 19, 2014
    Posts:
    168
    Hello!

    I am working on a project that requires facial rig and animation. I started testing digital human demo and I can say that the quality is really good but performance as I see it is unacceptable for game.
    After a while I found out that Unity disabled Burst and incremental GC for some reason. Enabling it increased my fps from 20 to 50 but still too low. I checked the profiler and I see that most of the time Snapper system spends in the skinned mesh baking step. If I disable it the attachment script starts to work incorrectly but fps goes up to 120.

    Can anyone recommend what approach to use for the facial rig?
    Is it possible to somehow tune the snapper system to increase fps?
    What you think about using tech like Digital Human for game? Especially, Facial Rig.
     
  2. VideoClassic

    VideoClassic

    Joined:
    Jul 20, 2019
    Posts:
    1
    That is very good question.
     
  3. Camarent

    Camarent

    Joined:
    Feb 19, 2014
    Posts:
    168
    And I still do not have good answer for that :(