I was catching up on some Digital Foundry videos and noticed that they had a performance video for Firewatch comparing the versions with the initial release and the 1.02 patch. What I was not expecting was the complete smackdown they gave Unity and the engine's performance. I wonder if Unity has watched this video. When a customer releases a high-profile game on consoles you should really consider providing some extra TLC to make sure that your engine shines. From the jittery frame rates to the huge freeze when I'm guessing is an async load scene request it reflects poorly on the engine. Obviously, Unity can't take full responsibility for what customers release but the engine mindshare that is lost is significant.