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Digimi

Discussion in 'Formats & External Tools' started by AlbertoT, May 30, 2010.

  1. AlbertoT

    AlbertoT

    Joined:
    Mar 27, 2009
    Posts:
    159
    Hello

    Is anybody using Digimi Game Developer Kit for DAZ Studio ?

    It supplies

    1)Decimator : a polys count reducer for DAZ studio
    2)Texture atlas : It converts all the textures in a format suitable for game engines
    3) FBX exporter

    The decimator should be, in theory , much more efficient than equivalent tools, being taylor made for DAZ models

    DAZ is, as far as I know, a user friendly animator tool

    Moreover Carrara 8.0 Pro can now export FBX file
    It can be of use to tweak models and animation

    DAZ models can now be used for commercial project
    thus all the models supplied by DAZ and Radiosity are now available even for commercial games

    In conclusion , DAZ seem to offer a great suite for game develpers :
    DAZ + Digimi + Carrara 8.0 Pro + Poser 8.0 + a library with hundreds models

    Prices are super competitive

    Did anybody give it a try ?
     
  2. Nemox

    Nemox

    Joined:
    Feb 16, 2010
    Posts:
    396
    I've been hearing more and more about DAZ, and it looks to be completely free, yes?

    While I'm used to Blender, I might start using DAZ just for the decimator. I'll base the real verdict on how easy it is to animate characters, and how quickly the pipeline to Unity works.
    Unity will automatically update any FBX file from any program, right?
     
  3. AlbertoT

    AlbertoT

    Joined:
    Mar 27, 2009
    Posts:
    159
    DAZ basic version is free, the advanced version costs 150 usd
    Never used DAZ but I am using Poser which should be rather similar
    In my opinion Poser is the most user friendly animator around
    Moreover DAZ support pupeeter
    As far as I can understand from the demos ,it is really a great tool

    My main concern is also the FBX pipeline
    I came across too many bugs in the past
    However a member here in this forum claimed that the new Carrara 8.0 Pro FBX exporter is reliable with Unity3d so also DAZ should be
     
  4. AlbertoT

    AlbertoT

    Joined:
    Mar 27, 2009
    Posts:
    159
    Well finally I purchased digimi
    I must say I am quite happy, at least at the beginning
    Apparentely it seems that it is not that popular
    Strange
    For those who want to focus on programming without spending a fortune . it seems to be a fantastic tool
     
  5. afalk

    afalk

    Joined:
    Jun 21, 2010
    Posts:
    164
    I really dont want to shell out the $$ for their set, but it does look promising -- PLEASE let us know how well the DAZ based content works after being decimated and exported into Unity. If it turns out that the tool works well I'll probably grab it :)

    THANKS!

    AF
     
  6. dazpro

    dazpro

    Joined:
    Oct 1, 2009
    Posts:
    44
    A MAC version of the Decimator is now available. In addition, a new feature was added to the decimator that allows the user to specify relative decimation based on individual surfaces. That means that you can allocate more of your poly budget to the face or head and less to the torso or limbs. This is shaping up to be a very powerful tool.
     
  7. AlbertoT

    AlbertoT

    Joined:
    Mar 27, 2009
    Posts:
    159
    fantastic , this is what I was waiting for

    To answer to afaik

    I decimated a Victoria model up to 8000 tris
    I made it in two steps head and body then I merged the two parts in fragmotion
    Now with the new release it is not necessary to do it any more
    The result was quite good both for the skeleton and the texture

    no problem to import it into Unity

    I remain of the opinion that this is great tool for those who want to focus on programming
     
  8. afalk

    afalk

    Joined:
    Jun 21, 2010
    Posts:
    164
    Alberto -- THANKS for the follow-up information! Adding the Digami set to my shopping cart :)