Search Unity

DIGGER - Caves & overhangs for Unity terrains

Discussion in 'Assets and Asset Store' started by Amandin-E, Dec 25, 2018.

  1. CplMulder

    CplMulder

    Joined:
    May 12, 2014
    Posts:
    51
    Can anyone please confirm whether Digger works with MapMagic by Denis Pahunov .... I already own Voxeland but want a light-weight design-time only cave digging system - I do not use the built in Unity terrain system
     
  2. buffyespadon3

    buffyespadon3

    Joined:
    Apr 4, 2018
    Posts:
    1
    Hello,

    i use digger now but how can i modify the Colliders?
    upload_2019-5-1_12-29-23.png

    I use the Third Person Caracter from the Standart Assets:

    upload_2019-5-1_12-31-7.png

    Br
    :)
     
  3. Duffer123

    Duffer123

    Joined:
    May 24, 2015
    Posts:
    1,032
    @Amandin-E ,. Is this Asset fully compatible with GAIA?
     
  4. KeithBrown

    KeithBrown

    Joined:
    Apr 1, 2017
    Posts:
    102
    Gaia creates standard unity terrains. Digger works with unity terrains so I would say yes.
     
    Duffer123 likes this.
  5. cygnusprojects

    cygnusprojects

    Joined:
    Mar 13, 2011
    Posts:
    642
    Does digger work with microsplat or only standard unity terrain shaders?
     
    ledbetterman likes this.
  6. Amandin-E

    Amandin-E

    Joined:
    Feb 4, 2015
    Posts:
    412
    Hi there, As @KeithBrown said, it is fully compatible with Gaia.
    It works with standard Unity shaders as well as CTS (partially, as CTS won’t allow to control textures on the mesh independently from terrain textures) but not MicroSplat (Jason and I began to work on this but we both ran out of time).
     
  7. Amandin-E

    Amandin-E

    Joined:
    Feb 4, 2015
    Posts:
    412
    This is because third person controller uses Raycast so it must be replaced by Digger Raycast. I will send you and example ASAP.
     
  8. MarcopoloR

    MarcopoloR

    Joined:
    Feb 4, 2015
    Posts:
    102
    Hi, I am getting a bunch of errors after I upload it to unity 2019.1. Basically a bunch of missing references, is it not compatible with unity 2019.1 yet?
     
  9. yotingo

    yotingo

    Joined:
    Jul 10, 2013
    Posts:
    38
    I'm considering a purchase but just have a few questions.

    1. How is performance handled with many cave meshes or a very large cave mesh? Is there automatic occlusion culling?
    2. Would I have control to enable/disable the cave meshes? I want to make sure to not spawn enemies inside the cave before the cave itself (with colliders) is enabled. Does culling affect this?
    3. I know that Digger only officially supports CTS, but how would it react if I add it to a RTP terrain? What issues would I face?
     
  10. Velcer

    Velcer

    Joined:
    Mar 16, 2017
    Posts:
    13
    Hello. I'm using this asset, but digging doesn't appear to be updating the terrain collider. I can walk over anything I've dug.
     
  11. erik666

    erik666

    Joined:
    May 4, 2018
    Posts:
    1
    Hello. I have a problem. I use asset Game Creator which use foot IK. If Foot IK is enabled, I have a problem with feet. By the edges of caves i create, feet aren't on the ground but they are pushed to the air. See screenshots below. First screenshot where player is standing on the ground if with Foot IK disabled. Second screenshot where player is "flying", the foot IK enabled.
     

    Attached Files:

  12. karlschanzl

    karlschanzl

    Joined:
    Apr 30, 2019
    Posts:
    1
    [QUOTE = "Velcer, Beitrag: 4517575, Mitglied: 1328762"] Hallo. Ich verwende dieses Asset, aber beim Graben wird der Terrain Collider anscheinend nicht aktualisiert. Ich kann über alles gehen, was ich gegraben habe.
    Hi, hast du eine Antwort bekommen, weil ich habe das kleiche Problem? danke karl
     
  13. creat327

    creat327

    Joined:
    Mar 19, 2009
    Posts:
    1,011
    anyone tried it already with unity 2019.3 terrain holes?
     
  14. creat327

    creat327

    Joined:
    Mar 19, 2009
    Posts:
    1,011
    Ok, I've just tried this on 2019.3 which includes terrain holes by default. I bought the asset because on the description it says that even if unity includes terrain holes, this tool would be useful...
    well, let's see. because this asset scripts won't even compile on 2019.3. But fails badly. So far it's a waste of money if you plan to integrate it with future unity.
     
  15. docsavage

    docsavage

    Joined:
    Jun 20, 2014
    Posts:
    995
    2019.3 is still alpha. I know a few of the asset store devs who make terrain tools and they said the changes unity made to terrain in 2019.1 + have broken lots of their packs and they are playing catch up. Some of them have had to rewrite code enough times for them to decide to just sit back and wait until everything has settled down. It was bound to happen one day as unity needed to update the terrain system. I tried playing with unity betas in the past and it's nice to see the new features but loads of my assets don't work until the final release version so don't bother anymore.

    Edit - If it doesn't work in 2019.1 then that's different
     
  16. mik52

    mik52

    Joined:
    May 10, 2015
    Posts:
    4
    I'm having the same problem as buffyespadon3, can you tell me how to use digger raycast?
     
  17. Amandin-E

    Amandin-E

    Joined:
    Feb 4, 2015
    Posts:
    412
    Hi,
    Please, for support, use Discord. I don't come here often.

    About IK and collision issues, I suspect this is due to the fact it's using Raycast to detect ground. If this is the case, you should read the documentation that explains what to do (basically, replace Physics.Raycast by DiggerPhysics.Raycast).
    Documentation is available here: https://ofux.github.io/Digger-Documentation/

    Digger does not work properly with Unity 2019.3 yet as it is still in alpha. However, Digger should be ready to work with Unity 2019.3 before it is released.
    And yes, I can confirm Digger will be a perfect tool to use with Unity 2019.3.
     
    Last edited: Jul 8, 2019
  18. Amandin-E

    Amandin-E

    Joined:
    Feb 4, 2015
    Posts:
    412
    Hi there,
    Digger 1.7 is now available. Digger PRO is still pending for review and should be released soon.
    I hope you'll enjoy!
     
    Willbkool_FPCS likes this.
  19. Amandin-E

    Amandin-E

    Joined:
    Feb 4, 2015
    Posts:
    412
  20. Alex3333

    Alex3333

    Joined:
    Dec 29, 2014
    Posts:
    328
    Does your asset support RTP? (Relief Terrain Pack)
     
  21. Alex3333

    Alex3333

    Joined:
    Dec 29, 2014
    Posts:
    328
    ??????77
     
  22. KeithBrown

    KeithBrown

    Joined:
    Apr 1, 2017
    Posts:
    102
     
    Mark_01 likes this.
  23. StevenPicard

    StevenPicard

    Joined:
    Mar 7, 2016
    Posts:
    616
  24. Willbkool_FPCS

    Willbkool_FPCS

    Joined:
    Jun 13, 2018
    Posts:
    134
    I'm sure it will go on sale, just not for $1. ;)
     
  25. StevenPicard

    StevenPicard

    Joined:
    Mar 7, 2016
    Posts:
    616
    I only recently bought the first one so I wasn't too eager to pay a big upgrade fee right away seeing as I haven't even used it yet. :D
     
    awesomedata and Willbkool_FPCS like this.
  26. LandPlanOS

    LandPlanOS

    Joined:
    Sep 8, 2014
    Posts:
    9
    Hi there,

    has digger a problem with custom material on the terrain?

    thx stefan