Search Unity

Diffusion Profile ScleraLimbalRing

Discussion in 'Shaders' started by DEEnvironment, Oct 20, 2021.

  1. DEEnvironment

    DEEnvironment

    Joined:
    Dec 30, 2018
    Posts:
    437
    Hello
    I see in the shader graph manual that "blending diffusion profiles is not support" because HDRP can only evaluate a single Diffusion Profile per pixel.

    however in the new eye shader templates that use two profiles blended inside the Iris & Scalera on one material? see ScleraLimbalRing

    can someone in unity perhaps point me to the relevant code bits for this blending in ScleraLimbalRing as it seams to be hiding from me.. would love to know more about this and if it can be reproduced in HD/Lit templates

    @aleksandrk ;)

    thank you
     
  2. aleksandrk

    aleksandrk

    Unity Technologies

    Joined:
    Jul 3, 2017
    Posts:
    3,014
    Hi!
    I would suggest asking this in the HDRP forum :)