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Diffuse (Albedo) texture tiling and normal map (not tiling)

Discussion in 'General Graphics' started by tompospa, Mar 5, 2015.

  1. tompospa

    tompospa

    Joined:
    May 31, 2013
    Posts:
    2
    Hi, I have a model of sofa, diffuse texture and normal map texture. Both textures are 4096x4096. But diffuse can be 256x256 and repeating (for example 5 times). If I set tiling to 5, normal map is tiled too of course. I like to have tiled only diffuse, not normal. I want this because of performance - 256 texture is faster then 2048 (textures are imported in with resolution, smaller looks bad). So finally I want to have 256 diffuse tiling texture and 1024 normal map. Any ideas?

    I'm using Unity 5, so I can set normal as secondary map, but in reference manual this is not recommended because of performance..

    Thanks and sorry for my English
     
  2. tompospa

    tompospa

    Joined:
    May 31, 2013
    Posts:
    2
    Finally I used Substance Designer and create new texture (better) which I need, so I solve everything..