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Different sprites are on separate layers. Why???

Discussion in '2D Experimental Preview' started by illinar, Sep 9, 2018.

  1. illinar

    illinar

    Joined:
    Apr 6, 2011
    Posts:
    749
    How do I add sprite variation in the same layer? Why is it rendered separately? Are tiles not packed and can't be rendered in one pass? Do I have to pack them? I think I did, and I think it doesn't change anything.

    NOTE that it's not a tint, but a separate sprite. Tiles with the same sprite and different tint are rendered in one layer.

    And lastly, to be clear I want these tiles to be on the same player, but currently, the yellowish ones are all on top.

    upload_2018-9-9_14-13-24.png
     
  2. illinar

    illinar

    Joined:
    Apr 6, 2011
    Posts:
    749
    Okay, I packed them again, and now they are in one layer IN RUNTIME (in play mode), but not in edit mode... Seems like Atlas and Tilemap are not cooperating.
     
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