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Feature Request Different shadow fading distances for cached shadows

Discussion in 'High Definition Render Pipeline' started by bonickhausen, Apr 28, 2023.

  1. bonickhausen

    bonickhausen

    Joined:
    Jan 20, 2014
    Posts:
    115
    Greetings.

    In my game, I'm using HDRP's realtime cached shadows a lot. Because they're used on a proc-generated environment, I need those shadows to prevent light from leaking through walls. The geometry never moves/changes once it's generated.

    I need their fading distance to be different from non-cached realtime shadows. I'm okay with, say, NPC shadows visibly fading in as you move in closer. However, it's really jarring when I can see cached shadows fading out at the end of a long corridor.

    Is this possible at all? Different fading distances for cached shadows?