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Different screen sizes

Discussion in 'iOS and tvOS' started by pKallv, Jul 29, 2014.

  1. pKallv

    pKallv

    Joined:
    Mar 2, 2014
    Posts:
    1,122
    Hi,
    Just wondering how to manage different screen sizes in Unity3D. If i publish on IOS and Android there are quite a few to care about when it comes to assets etc. In XCODE i needed to cater for them all.
     
  2. andymads

    andymads

    Joined:
    Jun 16, 2011
    Posts:
    1,614
    For 2D stuff we normally just use a fixed height orthographic camera and make sure the important elements can be seen in the narrowest aspect.
     
  3. pKallv

    pKallv

    Joined:
    Mar 2, 2014
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    In the Scene i can change the screen aspects and it seems like the sprites adjust to the screen size, is that correct?

    If so, do i need to have different resolution on my sprites and background when launching, let's say, an iPhone and iPad app?
     
  4. andymads

    andymads

    Joined:
    Jun 16, 2011
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    1,614
    If you're talking about Unity Sprites then I don't use them so I don't know.
     
  5. pKallv

    pKallv

    Joined:
    Mar 2, 2014
    Posts:
    1,122
    ...or to be correct prefabs.