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Different results on Mac and PC

Discussion in 'Editor & General Support' started by mkolb, Mar 17, 2008.

  1. mkolb

    mkolb

    Joined:
    Dec 17, 2007
    Posts:
    48
    Hi all,

    I attached a WeatherSystem package, which includes a Skydome and a ground fog shader as well as a sun shader regarding the daytime.

    Although I coded the shader in CG it yields different results on Mac and PC, although they should be the same (the both machines I tried support up to shader model 3, one being a Geforce 7900GS and the other is a Radeon HD2600 on an iMac).

    Although the sky on the mac version is also not fully correct, the one on the PC version is even more incorrect.

    I just want to know why there are different results, and how I can get the same results on Mac and PC.

    Maybe you have to assign some variables again due to the package export, I don't have much experience concerning Unity package export.

    Thank you in advance!

    Regards

    [Posted a Bug Report about that]
     

    Attached Files:

  2. mkolb

    mkolb

    Joined:
    Dec 17, 2007
    Posts:
    48
  3. mia

    mia

    Joined:
    Dec 31, 2007
    Posts:
    83
    i've got a very similar problem, try this: build a standalone for MAC and one for PC then launch the PC standalone using the force opengl command line argument: MyGame.exe -force-opengl

    now do they appear the same? for me thats the only way to get a consistent look between both platforms though i do lose the ability to run my game in a browser
     
  4. mkolb

    mkolb

    Joined:
    Dec 17, 2007
    Posts:
    48
    Hi,

    thank you very much for answering.

    Yes, this did resolve the issue, however, that must be an error with the DirectX renderer, then.

    I will report that to OTEE.

    Best regards,
    Martin