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Different Performance on iPhone 6 & iPad?

Discussion in 'Unity Everyplay' started by bmcv123, Jan 30, 2015.

  1. bmcv123

    bmcv123

    Joined:
    Feb 28, 2014
    Posts:
    6
    I've been testing Everyplay with my game on three different devices: an iPad Air (first generation), an iPad 2, and an iPhone 6. Both iPads are performing very well with Everyplay. But the iPhone 6 is running much slower (even slower than the iPad 2) and is unable to play back any videos. The videos aren't long (under 30 seconds), so I don't think that's the issue.

    All devices are running the same version of iOS and the same build of the game. Any idea why Everyplay might have this problem with one specific device?
     
  2. surathunity3d

    surathunity3d

    Moderator

    Joined:
    Sep 30, 2014
    Posts:
    128
    Hi @bmcv123

    Thanks for reaching out!

    In order to investigate this further, we need some more information:
    - Are you sure that you using the latest Everyplay SDK (v. 1940-1230)?
    - Which version of Unity are you using (including patch number)?
    - Which version of iOS SDK is installed on your iPhone 6?

    If iPhone 6 is unable to play the video, something must be going wrong which possibly explains the poor performance.
    Finally, if you can send us your project or a test case where these issues can be reproduced easily, please feel free to email support@everyplay.com.

    Looking forward to your inputs.

    Cheers,
    Surath