Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Question Different paths for different players?

Discussion in 'Navigation' started by Corva-Nocta, Apr 2, 2023.

  1. Corva-Nocta


    Feb 7, 2013
    Hey all, just working on a multi-player game with nav-mesh for movement. I want to see if there's a way to make players take different paths based on how they have things set individually.

    An example of what I'm trying to do is have a bridge. One player can cross the bridge like normal but another player hasn't paid the toll so they can't cross the bridge.

    How could I make this work? Is there any information on a system like this?