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Question Different paths for different players?

Discussion in 'Navigation' started by Corva-Nocta, Apr 2, 2023.

  1. Corva-Nocta


    Feb 7, 2013
    Hey all, just working on a multi-player game with nav-mesh for movement. I want to see if there's a way to make players take different paths based on how they have things set individually.

    An example of what I'm trying to do is have a bridge. One player can cross the bridge like normal but another player hasn't paid the toll so they can't cross the bridge.

    How could I make this work? Is there any information on a system like this?