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Feedback Different material per platform

Discussion in 'General Graphics' started by KospY, Aug 18, 2021.

  1. KospY

    KospY

    Joined:
    May 12, 2014
    Posts:
    153
    Could someone explain me why Unity didn't added a tab in the material editor to configure different material per platform? Unity claim it's easy to work multi-platform, but this basic thing is not even there.

    How can we set a material for one platform and set another one for another? Do we have to clone every materials and use scripts to switch over at runtime? Or clone all scenes and prefabs just to change a material? It look like a terrible and inefficient workflow, and I can't believe everyone is doing that.

    I'm trying to use shader keyword stripping, so at least I could disable some expensive feature of specific shaders, but it doesn't work for every shader, and it still lock me to only the shader that support that.

    Do I miss something obvious?
     
    Last edited: Aug 18, 2021
  2. WavyRancheros

    WavyRancheros

    Joined:
    Feb 5, 2013
    Posts:
    176
    I second this. This would be really appreciated.
     
  3. aleksandrk

    aleksandrk

    Unity Technologies

    Joined:
    Jul 3, 2017
    Posts:
    3,014
    We'll consider this feature request.