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Different framerates, different results

Discussion in 'Cinemachine' started by peterahou, Sep 27, 2017.

  1. peterahou

    peterahou

    Joined:
    May 19, 2015
    Posts:
    53
    Hi :)

    We're using Cinemachine to create a follow cam for a racing-style game. Our team members have different development hardware that's running at different framerates (80 - 300+ fps) while our target platform is iOS locked at 60 fps. Unfortunately, the results we're getting differ depending on the hardware running the game – especially the distance to the player's vehicle, controlled by Z damping on the transposer, seems to be framerate dependent.
    Is this being addressed in the 2.1 update?
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,658
    We think it is. The damping has had significant overhaul. Give it a try and let us know.