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different behaviour from editor and standalone player

Discussion in 'Multiplayer' started by flashmonkey, Feb 5, 2009.

  1. flashmonkey


    Jan 21, 2009
    I'm having some issues with network connections.

    I'm using a custom UDP socket library to connect to a server. when running my scene in the editor everything is fine - i can send messages and receive data back from the server.

    When i build as a standlone app, though it all breaks down. In both windows and osx messages are sent once every few seconds (instead of several times each second) and i get no data back from the server at all.

    this is clearly not server-related as it all works well in the editor. I'm just wondering if i'm doing something stoopid in my UDP socket handling.

    Is there anything obvious i should be looking for? Any known issues? anyone seen this sort of thing before?