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Different Behavior WebGL with Full Exceptions vs. Explicitly Thrown/None

Discussion in 'Web' started by ejhong, Aug 29, 2016.

  1. ejhong

    ejhong

    Joined:
    Jul 16, 2008
    Posts:
    16
    Update: I had a beta version of Chrome. Downloaded latest regular version and it's fine. Not a problem anymore thanks.

    My Unity project runs fine in the Editor and runs fine when Full Exceptions are enabled. However, when I enable Explicitly Thrown or None for Exceptions the game seems to compute some math incorrectly. Are there any common reasons I can look for why this difference exists? I tried putting a bunch of Debug.Log statements to track down where the math is computed differently but at first glance it doesn't appear to be a stable place where the computation goes awry.

    Thanks for any suggestions.

    Update: it appears to work fine on Safari and Firefox but not Chrome. Using Unity 5.4.0f3. Investigating further.
     
    Last edited: Aug 29, 2016