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Different bake result with only difference of Light Probe Group

Discussion in 'Global Illumination' started by Bagazi, Apr 20, 2021.

  1. Bagazi

    Bagazi

    Joined:
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    611
    upload_2021-4-21_1-20-4.png



    upload_2021-4-21_1-20-24.png

    The difference of setting was only the on-off of the Light probe group . What is the reason?
     

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  2. kristijonas_unity

    kristijonas_unity

    Unity Technologies

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    Are you by any chance using ProBuilder meshes? Does the issue reproduce with Unity primitives and/or meshes authored in an external DCC tool?
     
  3. Bagazi

    Bagazi

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    Later after that I tried cancel the mipmap selection,it seems repaired...
     
  4. kristijonas_unity

    kristijonas_unity

    Unity Technologies

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    I don't think that mipmap could cause this issue. Might be related to either backfaces, or area lights. Hard to tell without investigating the project directly.

    Which Unity version are you using? Judging from the screenshots, you are using GPU lightmapper, which is still in preview. For production quality builds, I would suggest baking with CPU lightmapper.
     
  5. Bagazi

    Bagazi

    Joined:
    Apr 18, 2018
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    Yes, I am using GPU lightmapper... I will use Cpu for production quality builds,thanks for suggestion:)