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Question Difference in tracking quality on iOS

Discussion in 'AR' started by PolyphlexSolutions, Feb 5, 2021.

  1. PolyphlexSolutions

    PolyphlexSolutions

    Joined:
    Feb 12, 2017
    Posts:
    2
    Hello!

    We had made a Vuforia AR Project, on Unity Engine 2019.4.14.f1. The problem is - tracking and detection quality on Android and iOS builds differs. Some ImageTargets are recognized on Android build alright, but the same ones are completely ignored in the same project build for iOS. We make builds from the same Unity project, and had enabled Vuforia Fusion for better compatibility with native AR SDKs. Also, we forced enabled ARCore requirement in Vuforia settings, and ARKit requirement in Unity project settings.

    So, why such drastic difference in quality with same project but different platforms? Thanks!
     
  2. TreyK-47

    TreyK-47

    Unity Technologies

    Joined:
    Oct 22, 2019
    Posts:
    1,822
    Hello there! So, Vuforia support is handled directly by them. You'll want to report your issues and questions to Vuforia's forums and their team will help address.
     
  3. PolyphlexSolutions

    PolyphlexSolutions

    Joined:
    Feb 12, 2017
    Posts:
    2
    Thank you! Asked the same on their forum, gotta wait for the answer.
     
    TreyK-47 likes this.