Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice

Question Difference between Scene and Game of my VFX

Discussion in 'Visual Effect Graph' started by robvarga, Feb 1, 2023.

  1. robvarga

    robvarga

    Joined:
    Aug 5, 2022
    Posts:
    2
    Hi, I am using a VFX from the Asset Store. It seems to work perfectly on the Scene View, but in my game view is not the same.

    I tried building and running, and the same issue.

    Any idea what this could be?

    I am using URP, and a Cinemachine Orthographic Camera.


    vfxerror.PNG
     
  2. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    4,457
    1. Are you using 2D urp?
    2. Does it also happen with perspective camera?
    3. Does it change if you view it up close?
    4. Which unity and URP versions? Tried updating already?
     
  3. robvarga

    robvarga

    Joined:
    Aug 5, 2022
    Posts:
    2
    1. Are you using 2D urp?
    No, 3D

    2. Does it also happen with perspective camera?
    Yes, same issue

    3. Does it change if you view it up close?
    Good Point. Close seems very similar, that is a good lead on the difference!!!

    4. Which unity and URP versions? Tried updating already?
    2021.3.9f1
    URP is 12.1.7
     
  4. Qriva

    Qriva

    Joined:
    Jun 30, 2019
    Posts:
    1,123
    Wild guess, some calculations in the custom shader or mipmap of texture used in this effect loses too much data, so when it's far from camera it becomes just orange blob.