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Difference between baked and indirect resolution

Discussion in 'Global Illumination' started by ronin3d, Aug 10, 2015.

  1. ronin3d

    ronin3d

    Joined:
    Jul 13, 2015
    Posts:
    30
    I dont have any realtime lights in my project so im trying to understand the importance
    of indirect resolution...
     
  2. SomeGuy22

    SomeGuy22

    Joined:
    Jun 3, 2011
    Posts:
    722
    Indirect light is just light that has bounced from objects. If your lights are baked then when it calculates the lightmap, it will calculate light bounce from the baked lights. (Should be obvious what the bounce does) That is why it's called Global Illumination--light bounced from the global environment effects the objects. Direct light on the other hand is the direct raycast from the light source. The resolution of both of direct and indirect is just how many texels per world unit it takes into account.
     
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