Hi, I'm writing an article on game design and storytelling for a small site and I want to get all the terminology straight. As I never really cared for it but now I don't want to mislead people. The thing is, the articles I found, contradict each other. Some say that diegetic narration is just a narration, like the text on the screen or a narrator's voice. And the mimetic narration is narration through visuals - like everything in the movie that was shot on camera and shown to the viewer is a mimetic narration. On the other hand, other articles say that everything inside the fictional world is part of the diegetic narration. Like if in the game there is a bullet counter on the gun, it's considered a "diegetic" part of the interface. And the text on the screen is considered non-diegetic because it is not a part of the game. And not a word about the mimetic part. So, can anyone explain to me what the proper terminology is?