Search Unity

"Did not find target for sync message for 24" message help.

Discussion in 'Getting Started' started by Joshjarc, Aug 19, 2020.

  1. Joshjarc

    Joshjarc

    Joined:
    May 7, 2020
    Posts:
    7
    I'm making a online multiplayer using mirror and whenever I destroy or network destroy a clone of my prefab I keep getting this message.

    Just wondering why I'm getting this message and how do I fix it?

    If I can't fix will it effect gameplay? I don't need the clone prefabs.
     

    Attached Files:

  2. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    Why are you calling NetworkServer.Destroy on the client? All the NetworkServer stuff you call on the server, not the client.
     
  3. Joshjarc

    Joshjarc

    Joined:
    May 7, 2020
    Posts:
    7
    I know. I called it from server, client , local player...etc. I tried them all out just to see if I wouldn't get the message. Just during time of taking the screen-shot I was trying the client.