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Diamond of truth - Behemot Fight

Discussion in 'Works In Progress - Archive' started by hicaro, May 15, 2012.

  1. hicaro

    hicaro

    Joined:
    Sep 28, 2011
    Posts:
    30
    here is a new video of my WIP game "Diamond of truth". a test fight with behemot, a miniBoss on the first level of the game.now the game have somes sounds.

    NOTA: the fight soundtrack is from Devil May Cry.



    here is the video.

     
    Last edited: May 15, 2012
  2. DreamPharaoh

    DreamPharaoh

    Joined:
    Feb 24, 2012
    Posts:
    3
    You did a great job and it looks like a lot of fun. Keep us updated!
     
  3. hicaro

    hicaro

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    Sep 28, 2011
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    thanks, I will
     
  4. JeremiahPena

    JeremiahPena

    Joined:
    Jul 1, 2010
    Posts:
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    Looks cool! I like the player and boss animations, very well done.
     
  5. Aiursrage2k

    Aiursrage2k

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    Nov 1, 2009
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    Looks pretty bad ass already
     
  6. Torsh

    Torsh

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    Sep 26, 2011
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    553
    The boss seems to look a little too smooth. It could maybe use some fur or muscle. But great work!
     
    Last edited: May 16, 2012
  7. hicaro

    hicaro

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    Sep 28, 2011
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    30
    thanks for the suggestion
     
  8. Torsh

    Torsh

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    Sep 26, 2011
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    Personally I'd recommend muscle. A good normal map could probably do it.
     
  9. pivotraze

    pivotraze

    Joined:
    Feb 4, 2012
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    593
    It looks really sweet to me, but as others said, more muscle or something on the Behemoth :) Other than that, looks like something I would want.

    I see it is for iOS/Android? How much do you plan on selling it for, will it support iPhone 3GS?
     
  10. hicaro

    hicaro

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    Sep 28, 2011
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    I think it could play in an 3GS, right now i'm testing it on the old Motorola Droid(1) and it run pretty well. the price will be lower than 5$
     
  11. jmatthews

    jmatthews

    Joined:
    Jul 27, 2011
    Posts:
    199
    You may already know this and just not have implemented it but you're going to need a lot more feedback on when you hit the enemy and when you get hit. It requires careful study and a constant eye on the health bar to know when you get smacked by the boss instead of just conveying the "health remaining" information it should be conveying.

    Looks great though.
     
  12. hicaro

    hicaro

    Joined:
    Sep 28, 2011
    Posts:
    30
    yep, I know that, the enemy hit strength is not definite yet.and some animations need more improvement, but, im working on that :)