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Dialogue Storage Asset

Discussion in 'Scripting' started by Jejkobb, Aug 11, 2017.

  1. Jejkobb

    Jejkobb

    Joined:
    Aug 10, 2017
    Posts:
    19
    I need a dialogue system, but I want to handle all of the visual stuff myself, but I don't know a good way to store dialogue. In my dialogue system I want to be able to add one string[] and then a certain amount of responses that lead to more string[] 's. So basically I want to store information and easily get it out and execute my own scripts that show the dialogue and choices.

    Ideally it would look kind of like this:



    without the trigger stuff, and the message text and response text would both be string[] instead of just one string.

    I'm new to c# and unity so if you guys help it would be greatly appreciated <3
     
  2. orb

    orb

    Joined:
    Nov 24, 2010
    Posts:
    3,037
    Fungus gives you the backend, and you make the representation. Easily scriptable and free!
     
    Jejkobb likes this.